Class_name = "CBallistics"
object_name = "SMOKEGEN"

//////	PhysicsBody properties
VisualImage=0,"graphics/Ammo/SmokeGen.mgm",false

VisualRadius=5

VisArg=100

NoDirecion=false
CalcWind=true
ProcessNetwork=true

Armor=0,800,		37,64063,	30,160157,	0,256252
Armor=500,550,		22,30314,	17,75785,	0,121257
Armor=2000,350,		11,12301,	9,30754,	0,49206
Armor=5000,200,		5,3994,		4,9985,		0,15976
Armor=15000,100,	2,998,		1,2496,		0,3994

DefaultStartSpeed=0		//  ,      +200/  ""    ,    340/ + 200/ = 540/
MaxDistance=15000		// ,    
Mass=19.32				// 
Mkr=0.97				//  ,     Cx   M=1,        
Mmax=1.05				//  ,     Cx,   M=1,        
Cx_0=0.125				// -   (M <= Mkr),        
Cx_max=0.2				// -   (M = 1),        
Cx_1=0.425				// -   (M >= Mmax),        
R=0.066					// 
KPhi=0.01				//    
KPhiAcc=0				//    
KJ=7					//     
LiveTime=45				//   (  :    MaxDistance     + TimeToDestroy)
ExplodeTime=0			//  (=0 -  )

Spin=-1.5,1.5			//Rocket rotation angular speed random limits
Deviation=1				//Deviation of the thrust 
EngineThrust=0			//Engine power
EngineDuration=1000.0,1000.1	//Engine work time random limits. In bomb - it's spinning time.

RNDWindFactor=0.05		//-  
RNDWindChangeTimer=100.0	//   -   (  -)

FuseArmDelay=-1			//   .  <=0      ( BOS-744).   -  .
HitDefaultDelay=2		//     
ExplosionExternalControl=true	//  GUI  

debug=false

//  ,   ,   .          .
VelDecK = 0.9			//        , 0..1
VelDecKRnd = 0.3		//    (   ,     ) -[0..1]*rnd
VelDirKRnd = 15.0		//      ,  , 
VelPitchKRnd = 0.5		//       , +-[0..1]*rnd * , [0..1]
VelAngMax = 20.0		//       ,      =0, 
VelAngMaxRnd = 10.0		//    (   ,     ) -[0..1]*rnd, 
VelXMin = 45.0			//       , /
VelXMinRnd = 15.0		//    (   ,     )  -[0..1]*rnd, /
OrientDev = 30.0		//         ,  ,  

//   

HitDummyEffect=""
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_37-50mm_wood.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_bomb_object.txt"